Troop 810 - Summer Camp

June 22-28, 2003

Beaumont Scout Reservation
Rock Creek, Ohio


Campfires, Merit Badges, and Late-Nights. These were some of the great aspects of this year's summer camp at Beaumont Scout Reservation. This year's camp had it all!

On June 22, 2003 at about 11:00am, Troop 810 finished packing up the scout gear and we headed for the Reservation where we were going to be spending the next 6 days. We arrived at about 12:00-12:30 at the Reservation and we were assigned a site (Wolff) and we began to unpack. The first night, we rested up for tomorrow and were eager to wake!

We woke up the next morning at 7:00am for breakfast and for reville. The day started off with a nice, warm breakfast. Then, everyone went where they needed to be and the day officially began. This year we had an "open schedule" where we could go to any merit badge on any day at any time (this was new to troop 810). At Beaumont, the reservation offered a total of 34 merit badges and a COPE course. Also at Beaumont, they had a climbing and rapelling tower and a lot of the scouts did this. The first night ended with a campfire and we went to bed.

The next day was great! We began with our normal routine and we went off to our merit badge stations. We then came to the mess hall for another GREAT lunch by Beaumont's great chefs. After lunch, we all went back to more of our merit badge stations. We came in for dinner and we ate like wild savages (because they had BROWNIES!!!!). After the flag lowering, we retreated back to camp and began resting. In about an hour, we went to our first camp-wide fire and watched the acting and singing begin.

After being up late last night, some of us were tired getting up, but that was soon worn off because it was family night! This was one of the best days at camp (food wise). We did our regular routine and we got through our day. We then went to a small mass in the chapel and then we were sent to the mess hall for dinner! We had steak, hot potatoes, A-1 steak sauce, sherbert, and milk! It was great! You then could show your family around camp and then said your goodbyes. We ended Wednesday with a small campfire on our site and then hit the hay.

In my eyes, Thursday night was a memorable one! Again, we did our normal routine throughout the whole day and after dinner, we went back to camp. We were all in our tents because it was raining when Alex came out in his swimming trunks and threw a big glob of mud at Kyle S. This started what is known as the "mud war!" Some of the scouts joined in as the pelting of mud came to be more popular. All the scouts who participated were in the showers after that! But then, some other scouts came along and we began to play dodge ball! Then, it became a huge thing. We all played in an "extreme, world-renowned, life or death," game of dodge ball. To make it harder, there were 5 or 6 balls flying around at once! We ended the night in our tents sleeping.

The last day was nice. AGAIN, we did our daily routine and then we went back to camp. At camp we all got changed and then we went to the final campfire where we would all produce a skit or a song. Our troop had to do a song. We decided to do "the Froggy" song. In the middle of the song, it pretty much all fell apart! that was okay though, we had fun. The end of the ceremony was where an award for Chaplain's Aide (by Joey J.), and other miscellaneous awards given out by the camp. Some scouts (none from our troop) got to get a special award called the Pioneer, Mountainman, Frontiersman, and Woodsman. We ended the night with a sleep and then sadly left camp the next morning and arrived back at home at around 12:30, all tired out from the fun!

Attending summer camp at Beaumont this year were Alex, Daniel, David, Erik, Jared, Joe S., Joey J., Joey P., Justin, Kyle K., Kyle S., Matt Kl., Matt Ko., Nathan, Philip, Ryan, Mr. Makowski, Mr. See, Mr. Svihlik, Mr. Thomas, and Mr. Ulintz.


Troop 810 at attention for photos.

A partial view of our campsite.

Our campsite's name plate and history.

I know, I know, the picture you have all been waiting for our CLOTHES LINE.

The Trading Post and emergency bell.

A perfect morning view of the lake at our campsite.

Isn't this the meat they had in our tacos and meat sauce yesterday?

Lake Aquatics with canoes, rowboats, and sailboats.

Nate and Alex prepare to tackle the climbing tower.

On Belay!

Cooling off at the pool.

Cleaning our socks.

Pre-Packing of Troop Gear: Saturday, June 21st, 5:00pm - Old Church. A few members from each patrol will meet to load troop gear into the trailer the night before.

Date of Departure: Sunday, June 22nd, 11:00am - Parking Lot Behind Old Church. Our first meal in camp is not until Supper. Scouts can either eat before leaving, pack a small lunch, or bring extra money to purchase a lunch. We will stop to eat at a fast food restaurant, such as McDonald's, before arriving in camp.

Purpose: To attend a full week at a BSA long-term camp that provides opportunities for fun and advancement.

Destination: Beaumont Scout Reservation located 7 miles South of I-90 off Route 45 just North of Rock Creek, Ohio, (440) 563-3319. Campsite: Wolff.

Cost: $160.00

Estimated Time of Return: Saturday, June 28th, 12:00pm - Old Church


The majority of information below is taken from key sections of the 2003 Beaumont Leaders Guide. A few items have been added for completeness. First year campers should take a look at the Eagle Quest program. All other scouts should look through the program areas and decide what merit badges to take along with any other activities you want to do at camp. Parents and adult leaders should look through the General Information, Camp Policies & Health, Safety and Welfare sections. Other sections will also be of interest. Family night is on Wednesday, June 25th.

Eagle Quest (First Year Campers) Program Areas
Eagle Quest Schedule Merit Badges
Pioneer Award Other Program Opportunities
General Information Family Night
Camp Policies Health, Safety and Welfare
Camp Map What to Bring
Personal Health and Medical Record - Class 1 and Class 2 (under 40 years of age) Personal Health and Medical Record Form - Class 3 (40 years of age and older)

GENERAL INFORMATION

Visitors
Visitors are always welcome at camp and will be especially interested in the activities on family night. Be sure that visitors know that the camp closes to the public at 11pm and that they should leave camp by 10pm. Except for Sunday afternoon, Wedneday evening, and Saturday morning, all vistors must register at the camp office upon arrival and departure from camp.

Visitor Meals
In the event your troop has guests starying for meals, meal tickets are available from the camp office during normal business hours.

Breakfast $5
Lunch $6
Dinner $7

Mail
Mail to Scouts in camp should be addresed as follows:
Scout's name
Troop 810, Campsite: Wolff
c/o Beaumont Scout Reservation
P.O. Box 235
Rock Creek, Ohio 44084

Mail drops for outgoing mail are located in the trading posts and camp office. Stamps are available for sale at cost. Incoming mail will be delivered to your campsite by your commissioner.

Telephone
The reservation phone number is (440) 563-3319. Fax number is (440) 563-3300. Pay phones are provided for adult leaders on the West wall of the camp office at the Augustus Center, outside East wall of the handicraft building and front porch of McIntosh Reception Building. Any Scouts wishing to use the pay phone must be accompanied by an adult leader or have written permission by their scoutmaster or other designated adult leader. Incoming calls must be limited to emergencies only. Due to the size of camp, it is often difficult to locate a Scout or adult leader in a short time. The caller will most likely be asked to leave a message, which will be relayed to the camper as quickly as possible. Make sure parents know the troop number and campsite. This will expedite the relay of messages. Unless it is an emergency situation, incoming calls should be made only during camp office hours.

What NOT to Bring
Jewelry and valuables, aerosol cans, expensive or irreplaceable clothing, fireworks, radios without headphones, electronic devices, sheath knives, firearms, personal telephones (cell phones).

Uniforms
Why do the Scouts wear uniforms? A uniform gives a standard to be met, promotes group spirit and a sense of identity. It also designates equality from the start among members of the group. The Scout uniform is appropriate dress any time during the day and is required for the evening flag ceremony and meal. Swim suits may not be worn in the dining hall. Casual dress (Scout T-shirt, shorts, etc) is appropriate for all day and evening camp activities, apart from dinner.

Money how much?
There are many opportunities for spending money. Trading post, T-shirt, craft supplies, Scout books, and plenty more. It is up to the individual to determine how much to bring. Money can be given to one the adult leaders for safe keeping.

HEALTH, SAFETY AND WELFARE

Health Officer and Health Lodge
The health officer is a Red Cross certified member of our staff. All injuries and illnesses which occur at camp, no matter how minor, must be reported to the health lodge. Medical emergencies may be directed to the health lodge, at any hour of the day or night.

In the event of a medical emergency, the health officer can be contacted immediately by radio, located at the trading posts, camp office, pool, lake, and rifle range.

Medicines are to be monitored by the adult leadership in the unit. Ensure that the Scout and the adult leaders are given the instructions for drugs and medicines.

All prescription medications, including those requiring refrigeration, must be stored under lock and key. Such storage is available at the health lodge and medications may be turned in during medical recheck. Medications are the responsibility of the troop leadership.

CAMP PHYSICAL
Class 1, 2 (
form 34414) and 3 (form 34412) Medical forms are required for EVERYONE staying overnight OR more than 12 hours in Camp in any week. There are no exceptions to this National BSA summer camp policy. Everyone must have the following medical record information.

Youths and adults under 40 years old
Use
Form 34414, provided by the Council Service Center. The Personal Health and Medical History section must have been updated or completed within the last 12 months and signed by a participant's parent/guardian if he is under 18 years of age. Those over 18 must sign for themselves. A doctor must have signed the Medical Evaluation section within the last 36 months. If a Medical Form 34414 has a current signed Medical Evaluation (within 36 months), but not a current Personal Health & Medical History (within 12 months), a second medical Form 34414 with the updated Personal Health and Medical History may be attached to the first, and both handed in together.

Adults 40 and over
Use
Form 34412, provided by the Council Service Center. The Personal Health and Medical History must be signed by the adult within the last 12 months. The Medical Evaluation must be signed by a doctor within the last 12 months. NOTE: The 72 hour camping experience mentioned on the Personal Health and Medical Record refers to the of the event, not the length of a person’s stay at that event.

Medical forms at camp
At the Medical Recheck Station you can expect the form to be checked for two signatures (doctor and parent with each one dated), an emergency contact person and phone number. Forms will be rejected if not complete, so plan ahead.

MEDICATIONS
Campers and Scouters are to be checked by the first aid personnel at Headquarters at check-in. All medications must be turned in at that time.

All medication that needs to be taken during camp must be in the original container with instruction label attached, and be accompanied by a "Medication Instructions" form (see sample below), signed by parent.

Medications are given out at sick call - 3 times a day, after each meal. If a Scout needs to take medication at a certain time, this needs to be on the "Medication Instructions" form.

MEDICATION INSTRUCTIONS FORM
Name:
Troop: 810 Campsite: Wolff
Medication name:
Instructions (include how much, how often, and times, if needed)
Parent's signature:

EAGLE QUEST

Most Scouts try to reach First Class in one year after becoming Boy Scouts and joining a troop. Since many Tenderfoot, Second Class and First Class requirements are geared toward the outdoor experience of summer camp, Eagle Quest is the program for young Scouts. While at Beaumont Scouts can take a step or even a leap forward in their goals of higher ranks toward Eagle. Staff at Aquatics, Nature and Scoutcraft areas work with the Eagle Quest staff to make learning a goal for the Scouts. They can even train older Scouts from a troop so they can teach within the troop. The flexible program will fit any Scout, no matter what requirements he has done or has yet to complete.

EAGLE QUEST SCHEDULE

TIME Pathfinding Knots Lashing First Aid Fire Building Woods Tools Nature McCahill Pool

MONDAY

9am T5, 9; 2nd 1a   T11, 12a, 12b   xxx2    
10am   T4a, 4b; 1st 8a   xxx1      
11am T5, 9; 2nd 1a   T11, 12a, 12b   xxx2   2nd 7a-c; 1st 9a-d
2pm   T4a, 4b; 1st 8a   xxx1     2nd 7a-c; 1st 9a-d
3pm T5, 9; 2nd 1a   T11, 12a, 12b   xxx2    
4pm   T4a, 4b; 1st 8a   xxx1      

TUESDAY

9am 2nd 1a   2nd 6a, 6c   xxx2    
10am   1st 7a, 7b   xxx1      
11am 2nd 1a   2nd 6a, 6c   xxx2 T11, 1st 6 2nd 7a-c; 1st 9a-d
2pm   1st 7a, 7b   xxx1     2nd 7a-c; 1st 9a-d
3pm 2nd 1a   2nd 6a, 6c   xxx2    
4pm   1st 7a, 7b   xxx1   T11, 1st 6  

WEDNESDAY

9am 1st 2   2nd 6b, 1st 8b   xxx2    
10am   1st 7b   xxx1      
11am 1st 2   2nd 6b, 1st 8b   xxx2 2nd 5 2nd 7a-c; 1st 9a-d
2pm   1st 7b   xxx1     2nd 7a-c; 1st 9a-d
3pm 1st 2   2nd 6b, 1st 8b   xxx2    
4pm   1st 7b   xxx1   2nd 5  

THURSDAY

9am 1st 2   1st 8d   xxx2    
10am   1st 7c   xxx1      
11am 1st 2   1st 8d   xxx2 T11, 1st 6 2nd 7a-c; 1st 9a-d
2pm   1st 7c   xxx1     2nd 7a-c; 1st 9a-d
3pm 1st 2   1st 8d   xxx2    
4pm   1st 7c   xxx1   T11, 1st 6  

FRIDAY

9am 1st 1   1st 8c   xxx2    
10am   1st 7c   xxx1   xxx  
11am 1st 1   1st 8c   xxx2   2nd 7a-c; 1st 9a-d
2pm   1st 7c   xxx1     2nd 7a-c; 1st 9a-d
3pm 1st 1   1st 8c   xxx2 xxx  
4pm   1st 7c   xxx1      

1Fire building - The course schedule for these sessions is dependent upon the size of the group. The following requirements will be covered: 2nd 2e, 2 and how to build above-ground fires.
2Woods tools - The course schedule for these sessions is dependent upon the size of the group. The following requirements will be covered: 2nd 2c, 2d and dovetailing. Scouts have to be at first day and will cover one woods tool per day.


PROGRAM AREAS

The summer of 2002 ushered in open scheduling at Beaumont Scout Reservation. This concept has been recommended by the Boy Scouts of America for the past 20 years and many camps have already adopted it. The response to the open schedule at Beaumont was overwhelmingly positive from both Scouts and adult leaders.

The open schedule allows a Scout to pursue his interests at his own pace without needing to attend any specific amount of classes. For example, if he wants to earn a merit badge, has already completed some of the work and only needs to complete a few more requirements, he may be able to finish on the first day of camp. On the other hand, a Scout who is just starting, has very little knowledge of the subject and needs more detailed instruction can get all of the individualized attention he needs during the course of the week. His learning is inquiry-based.

During the summer of 2002 Scouts were able to take advantage of more program opportunities and more of what the camp has to offer. As one Scout put it, "Open schedule means open opportunity."

Adult leaders also discovered that it helped their troops as well. One leader commented, "Open schedule meant that our troop could carry out its own program."

Scouts who need more structure can be scheduled by their own troop leadership. It is recommended, however, that scheduling be done so as to give a Scout at least a couple of hours at a time in any given program area.

It is also suggested that, for merit badge work, written assignments be done prior to attending camp. It is recommend that Scouts pick up the merit badge pamphlets they need in May and June, and read them prior to attending camp.

PROGRAM AREA SCHEDULE

Time/Area Aquatics COPE Course Climbing Tower Handicraft Nature Scoutcraft
Lake McCahill Pool
McIntosh Pool
9:00-9:45am Instructional Boating Lifesaving MB COPE Group A 9:00 - 12:00 Mon - Thu OPEN OPEN OPEN OPEN
Swimming MB
10:00-10:45am Small Boat Sailing MB Lifesaving MB (Cont) Group A (Cont) OPEN OPEN OPEN OPEN
Snorkeling BSA
11:00-11:45am Rowing MB Instructional Swim Group A (Cont) OPEN OPEN OPEN OPEN
Mile Swim BSA
2:00-2:45pm Canoeing MB Instructional Swim COPE Group B 2:00 - 5:00 pm Mon - Thu OPEN OPEN OPEN OPEN
Closed
3:00-3:45pm Open Boating Open Swim Group B (Cont) OPEN OPEN OPEN OPEN
Closed
4:00-4:45pm Open Boating Open Swim Group B (Cont) OPEN OPEN OPEN OPEN
Closed
By appointment              

SHOOTING SPORTS SCHEDULE

  9am 10am 11am 2pm 3pm 4pm
Monday Open rifle and instructions all day
Tuesday Rifle MB Rifle MB Shotgun open Rifle MB Rifle open NRA or Shotgun MB
Wednesday Rifle open Rifle MB Shotgun MB or NRA Rifle MB Rifle open Black powder
Thursday Rifle open Rifle MB Rifle MB Rifle MB Rifle open NRA
Friday Rifle open Rifle MB Rifle MB Rifle NRA Postal Match Rifle open Black powder or NRA
NOTES: All NRA awards by appointment. Before shooting for merit badges, NRA or shotgun, the Scout comes to an open shoot. All the above may change if no one is shooting NRA or merit badge
  9am 10am 11am 2pm 3pm 4pm
Monday Open archery instruction all day
Tuesday Archery MB Open Open Archery MB Open Open
Wednesday Open Archery MB Open Open NAA Archery MB
Thursday NAA or open Open Open Archery MB Open Open
Friday Open Open Archery MB Open Archery MB NAA

Merit Badge Offerings

Before going to summer camp it is a good idea to know which merit badges you will be working toward. Some requirements can be completed before camp to allow you more time to have fun. Each scout needs to review this list and check the merit badges they want to earn. More information on merit badge requirements can be found in the merit badge pamphlets in the troop library, the public library or http://www.meritbadge.com.

Note to First-Year Scouts: You will be spending a lot of time at Eagle Quest working on scout skills for Tenderfoot, Second Class, and First Class. You should limit your choices to two merit badges. Review the comments for good first-year badges. The Handicraft area also has popular first-year choices.

X Merit Badge or Activity Program Area Pre-Camp Preparation Comments
  Archery Shooting Sports – Archery Range Written requirements Recommended for older scouts. Approximate cost $6.
  Art Handicraft    
  Astronomy Nature Requirements 2a or 2b, 3a or 3b, 8a Dependent on weather. Notebook needed.
  Basketry Handicraft Can borrow a woven seat kit and return when finished Cost estimate: basket, $6.50; woven seat, $10
  Bird Study Nature Requirement 5 Good for first-year Scouts
  Camping (Eagle required) Scoutcraft Requirements 2, 3, 4, 5, 7, 8c, and 9 Requirement 7c difficult at camp. Written parts shoud be done at home. Must bring backpack to complete 7c.
  Canoeing Lakefront Must be a swimmer Bring any evidence of CPR certification or training.
  Climbing Climbing Tower Bring any evidence of CPR certification or training Not recommended for first-year Scouts. Practice required knots.
  Cooking Scoutcraft    
  COPE COPE Course Must be 13 years old by January 1, 2003 Must sign up during Cook’s Tour.
  Environmental Science (Eagle-required) Nature Experiments for requirement 3. Very time-consuming. Not recommended for first or second year scouts. Notebook needed.
  First Aid (Eagle-required) Health Lodge Tenderfoot, Second Class, First Class, First Aid requirements. Bring any CPR certification evidence with you.
  Fish and Wildlife Management Nature Requirement 5; suggested requirement 6. Bring material for collection and projects. Notebook needed.
  Fishing Nature    
  Forestry Nature Requirements 5 and 7 Bring material for collection and projects. Notebook needed.
  Geology Nature Suggested requirements 2, 5 and 12. Time-consuming. The best merit badge in camp.
  Hiking (Eagle alternate) Scoutcraft Requirements 3 and 4 Only a partial at camp without pre-work.
  Insect Study Nature Have 50 insects collected.  
  Leatherwork Handicraft Kits may be brought to camp. Cost estimate, $3-$12, depending on projects chosen.
  Lifesaving (Eagle alternate) McCahill Pool Swimming merit badge Swim 400 yards before attempting requirements 2-15.
  Mammal Study Nature Requirement 3 Good for first-year Scouts.
  Nature Nature Requirement 5 Good for first-year Scouts.
  Oceanography Nature Requirements 7 and 8  
  Orienteering Scoutcraft   Requirement 7 is a major time commitment, 8 and 9 need planning. Not for first-year Scouts.
  Pioneering Scoutcraft Requirement 5. Bring drawings. Cost estimate $3-$5
  Reptile and Amphibian Study Nature Requirement 8  
  Rifle Shooting Shooting Sports – Gun Range Requirements 1a, 1g and 4. Plan extra time for shooting practice.
  Rowing Lakefront Must be a swimmer Bring any evidence of CPR certification or training.
  Shotgun Shooting Shooting Sports – Gun Range Requirements 1g and 11 Expect $20 or more for ammunition.
  Small-Boat Sailing Lakefront Must be a swimmer Bring any evidence of CPR certification or training. Not recommended for first-year Scouts.
  Soil and Water Conservation Nature   Notebook needed.
  Swimming (Eagle alternate) McIntosh Pool Must be a swimmer Bring long pants, long-sleeved shirt and belt. Bring any evidence of CPR certification or training.
  Whitewater Lakefront Must be a swimmer Bring any evidence of CPR certification or training. Only a partial available at camp.
  Wilderness Survival Scout Craft Bring requirement 5 to camp. Not recommended for first-year Scouts.
  Wood Carving Handicraft Requirements 4 and 5. Cost estimate $5-$8.

PIONEER AWARD

Beaumont's honor camper program, the Pioneer Award, is earned by those Scouts who demonstrate a keen interest in all areas of the camp program. It promotes involvement in all aspects of camp and recognizes Scouts who have been active in camp year after year.

Pioneer Award requirements and score cards will be distributed at check-in. Each of the awards has specific requirements which may be incorporated into a Scout's camp program, and is not to be given to Scouts just for attending camp.

Troop leaders are responsible for monitoring the progress of their Scouts. When Scouts complete a requirement at a program area, the area director will mark their Pioneer scorecards.

Pioneer - The first-year award is designed to get Scouts around camp and try the different program areas.

Woodsman - The second-year award has the Scout not only go to the different program areas, but also start to build leadership qualities and improve his camp skills.

Frontiersman - For the third-year award, the Scout must further develop his leadership skills and strength as an outdoorsman.

Mountainman - The fourth-year award is based on a Scout's ability to provide effective, quality\ leadership to his patrol and troop.

The Pioneer Award - is a puzzle patch. The largest piece is for the Pioneer level, the other three pieces complete the entire four-inch round patch. This replaces the former award that consisted of wooden discs and beads.


OTHER PROGRAM OPPORTUNITIES

It's in the program areas of Beaumont that Scouting comes alive. Merit badges are only a part of the activities offered. Encourage your Scouts to stop by and visit every area at least once during the week to see what they have in store! Information about merit badges is on the next two pages.

Aquatics
No matter how hot it is, the McCahill Pool and Lake Klein are always the COOL places to be. Open swims, boating, canoeing, and sailing provide fun at any hour of the day. There are plenty of activities in the areas for first-year Scouts and Eagles alike.

McCahill Pool
Eskimo swims At 7 a.m. on Tuesday and Thursday mornings your troop can be the first Scouts of the day to make waves. It's early, it's fun, and it's COOOLD!

Free swims - Are scheduled in the afternoons everyday.

Instructional swim - Interested Scouts classified as waders or beginners during Sunday's swimmer classification will have the opportunity to improve their swimming skills with personalized staff supervision.

Swimmer classification - If a Scout or adult leader is not in camp and unable to attend the swimmer classification on Sunday, he can come to the pool 10 minutes before the hour, any day, in either the morning or afternoon. If a wader or a beginner wishes to re-test, he can come at this time, too.

Boating opportunities - Lake Klein provides great opportunities for open and instructional boating, canoeing, and sailing. Each of the three types of watercraft has required ability levels for Scouts' and adults' safety: Swimmers, beginners, and wader-accompanied by a swimmer Can go out in rowboats. Only swimmers in canoes and sailboats.

BSA Lifeguard - The most challenging award Aquatics has to offer, BSA Lifeguard, gives you an understanding of waterfront management and safety along with experience in lifeguarding and teaching. Adults and Scouts can earn this award. Interested Scouts and adults must complete Swimming merit badge, Lifesaving merit badge, Rowing merit badge, and be CPR certified. Another mountaintop challenge brought to you in the Beaumont tradition.

Safe Swim Defense and Safety Afloat - Adults, provide the qualified adult supervision necessary to conduct a safe boating or swimming excursion all year-round. There are two informational-instructional meetings offered during the week. Times will be announced at the Sunday adult leaders' meeting. Both meetings will last about half-an-hour. You'll then have the opportunity to schedule a time for your troop to come down to the lake or pool and practice running the area.Certification in both Safe Swim and Safety Afloat is good for two years.

Snorkeling, BSA - Learn the basic skills of sorkeling as well as safety aspects. Must be a swimmer.

Mile Swim, BSA - Swim one continuous mile for this award. Must be a swimmer and attend all five days of conditioning sessions. This is open to adults as well. Participate in four hours of training and preparation for distance swimming (1 hour a day maximum).

COPE
The Challenging Outdoor Personal Experience for your troop's older Scouts is waiting. It's one of the most popular areas of camp, emphasizing teamwork, creative thinking, and physical endurance. The area is composed of two courses a low ropes and the high ropes course. The low course consists of events including scaling 12-foot walls as a team and swarming up a cargo net in climbing gear. The high course starts 40 feet up, continuing until you are almost 100 feet in the air. You climb up a giant's ladder, traverse across steel cables, and come racing down a zip line. Attendance at all four sessions of COPE is mandatory for participants. It's a program area recommended only for those Scouts who are willing to work as effective team members, creative thinkers, and have good endurance. Scouts interested must be age 13 by Jan. 1, 2003 to participate. Sign-up for COPE will take place Sunday night during the Cook's Tour. Morning/afternoon preference will be first-come-first-served. Scouts will be accepted as space allows and Scouts will be notified by late Sunday night if either group is too large or small. (Must be six to 12 in a group) Another mountaintop challenge brought to you in the Beaumont tradition.

EAGLE QUEST
Eagle Quest is our First Class emphasis program. Have any Scouts just joined your troop? Maybe they've crossed over from Webelos in the last few months or are entirely new to the Scouting program. In either case, Eagle Quest might be the place for them to spend time in at camp. Under qualified supervision, the Scout works on the skills required to pass specific Tenderfoot, Second Class, and First Class rank requirements, to get that fast start toward Eagle Scout. Scouts can also earn their Totin' Chip, and Firem'n Chit,. In addition, other specific activities include map and compass skills, knot tying, first aid, and an overnight outpost. The Eagle Quest schedule is included in this manual. Participants should attend those sessions for which they need instruction or improvement.

HANDICRAFT
It's an ideal program area for your younger Scouts. Working on related merit badges and skills, most activities include making a project or two to take home. The Broadbent and McCahill trading posts are well stocked this year with the supplies needed for all handicraft activities. Even with little prior knowledge, all handicraft merit badges can be started and completed during your week at camp. You may wish to pre order handicraft supplies prior to attending camp. Let us know how we can help.

NATURE
What better place to earn a nature merit Badge than at camp? Beaumont has 1,100 acres of fascinating wildlife to observe and enjoy. Our Nature Area is complete with its own nature trail, viewing area, and wildlife observation site. It's a must-see place for all.

Star study - On clear nights, the nature staff will be giving tours of the heavens. Times and locations will be announced at the Sunday adult leaders' meeting. Everyone is invited.

Frog hike - Come and try to find some of our amphibian friends with us, times will be posted in the nature area throughout the week.

Conservation projects - Make certain everyone in your troop schedules time to work on a troop conservation project. Ideas for projects may come from the nature director, camp ranger, or your camp commissioner. Your commissioner must approve projects prior to their commencement.

SCOUTCRAFT
On a little island named Brownsea, scoutcraft began. In an area of Camp Broadbent, the tradition lives on. Pioneering projects, camping skills, cooking, and fire building make this an exciting area to visit and play in.

Totin' Chip - Scouts must have their Totin' Chip in order to use a pocket knife, axe, or bow saw in camp. Learn how properly to use, carry, store, and sharpen all of these useful camp tools.

Firem'n Chit - Scouts learn how to build fires and start them using a variety of techniques. Fire safety is enforced at all times.

Paul Bunyan - Prior approval from the Scoutcraft director is necessary. Totin' Chip mandatory.

SHOOTING SPORTS
Shooting a gun or bow can be the highlight of a Scout's week at camp. The Shooting Sports area is a great place to spend the afternoon just remember that safety is the key to an enjoyable experience. Though Shooting Sports merit badges are recommended for mature and experienced Scouts, everyone is urged to stop up and visit this popular program area.

Archery range
Open archery - Come on down during your free time and shoot a quiver full. If you miss the target, that's O.K., just make sure to retrieve all your arrows. (Lost arrows not found by the end of the week cost $1 for wooden and $2.50 for aluminum arrows.)

Instructional archery - Here's a chance to get personalized attention at the range if you've never shot before. It's also an opportunity for experienced archers to improve their technique.

NAA awards - This is a progressive series of awards a Scout or adult can earn as he becomes a better bowman.

Action archery - Older Scouts will find an archery challenge with the three-dimensional targets in action archery. Another mountaintop challenge in the tradition of Beaumont.

Rifle range
Rifle Shooting merit badge - This Merit Badge offers instruction in the basic handling and care of firearms, and hunting safety. Targets are shot using a .22 caliber bolt action or .50 caliber muzzle-loading rifle. Scouts should prepare to spend a lot of time practicing to make required targets. Scouts can purchase shooting sports tickets at either trading post. Expected costs 22 rifle ticket, 25 cents for 10 shots; shotgun ticket $1 for three shots; black powder ticket $1 for three shots.

Shotgun Shooting merit badge - Ready. Pull! Knock down clay pigeons as they fly through the air. The shooting requirements are challenging and Scouts should plan to spend extra time on the range to meet them.

Open shooting - Throughout the week, the rifle range has designated open times for rifle, shotgun, and black powder muzzleloader shooting. Everyone is welcome to come and test his skill, just be sure to listen to the director and always keep the rifle pointed down range.

Open shotgun shooting - Tired of shooting at paper targets? Try your skill at moving clay pigeons.

Open black powder - Take a shot at firing the way the pioneers did with an authentic black powder muzzleloading rifle; you're guaranteed to get a kick out of if.

NRA awards - By shooting targets with increasing accuracy, Scouts and adults become eligible for this series of national marksman awards.

National Postal Award - NRA Award for the best marksman for the summer 11-13 junior, 14-17 senior. Plaque and belt buckle awarded. Note: Scouts wishing to take the .22 rifle MB must demonstrate to the Shooting Sports director a target. Open shooting is scheduled Monday to qualify to take the merit badge.


CAMP PROCEDURES AND POLICIES

The following section outlines the rules and guidelines under which Beaumont Scout Reservation operates. It is important that you, as a summer camp troop leader make certain that both you and your Scouts understand the following policies and the potential consequences for violating them. In cases severe enough, the reservation director may require you to leave the property.

General camp safety rules
Camp commissioners, the program director, and reservation director will be available for the clarification of camp policy. The reservation director and council program director are responsible for the interpretation of camp policy.

Scouts and leaders need to review the appropriate courses of action in the event of camp emergency procedures and need to be prepared to respond accordingly.

Scouts and leaders must check in and out of camp at the camp office or with their commissioner upon arrival and departure at any time during the week.

Rotating leaders must be included on the troop roster along with their period(s) of stay in camp.

The driving age on camp property is 18, proof of insurance may be requested.

Bicycles are permitted in camp with the reservation director's approval, and provided proper safety equipment is used.

Visitor meal tickets will be purchased prior to each meal as necessary.

Shoes and socks must be worn at all times everywhere in camp; excluding at the pool, lakefront, shower house, and in one's sleeping bag, but including travel to and from these areas. No exceptions.

Firefighting equipment will not be used for other purposes.

Campfires and bonfires are to be no bigger than four feet by four feet and the flame no higher than three feet. This is by order of the fire chief.

Personal guns are not permitted in camp.

Perishable food is to be stored in troop refrigerators, not in the campsite.

All camp fees incurred during the week will be paid at financial checkout.

Troops will be responsible for ordinary maintenance and the general upkeep of their campsites, latrines and surrounding areas. Troops should empty trash cans into camp dumpsters each evening.

All equipment borrowed from the camp must be cleaned prior to being returned.

Aerosol cans are discouraged. Insect repellents should be of a pump variety.

Fireworks are prohibited in camp. Violators will be removed from camp.

Dogs and other pets are not permitted in camp.

Alcoholic beverages and illegal drug possession or use are not permitted in camp. Violation of this by leaders, staff, or Scouts may result in immediate removal from camp.

Questions regarding any facet of summer camp may be directed to your camp commissioner.

Questions regarding merit badge instruction should be directed to the counseling staff member.

Unless invited, Scouts and leaders are not to enter campsites of other troops.

Scouts are prohibited from climbing trees or buildings.

Scouts and leaders will not enter a camp program area which is not supervised by its respective staff members.

Camp staff reserve the right to dismiss from their areas Scouts and leaders who do not adhere to the Scout Oath and Law and Outdoor Code, or are hindering the camp program area.

At the aquatics program areas:
All in camp will follow the Safe Swim Defense plan. Scouts and adult leaders will not enter the area without permission from staff. Buddy tags must be placed in the appropriate locations at all times. Swimming in camp lakes and rivers is prohibited. Safety Afloat plan will be followed in all boating and lakefront activities. Scouts will remain seated at all times while in watercraft.

At the shooting sports areas:
If the red flag is not up at a range, Scouts are not permitted to enter. Scouts and leaders must ask permission to enter the area upon arrival. Only the range instructor may give permission to enter. Safety goggles and hearing protection must be worn when firing. Scouts must adhere completely to the directions of the range instructor. Horseplay of any kind will not be tolerated.

At the climbing tower:
Helmets are mandatory when within 15 feet of the tower (wood chips area) do not talk to an active belayer. Only climb under supervision of a trained climbing instructor while wearing an approved harness. Scouts and adult leaders are not permitted to visit the COPE Course without making prior arrangements with the COPE director. Scouts must not climb on pioneering projects without proper staff supervision.

The buddy system is to be used at all times in camp. Scouts should never go anywhere in camp alone, especially when hiking or doing anything off the beaten path. Leaders must know where their Scouts are at all times in case of emergency.

Camp vehicles
Camp vehicles are for official camp use only. Staff members are not permitted to transport Scouts other than for medical emergencies.

Driving in camp
All cars must be parked in designated subcamp parking lots and remain there until the driver leaves camp. Exceptions to this rule are by prior arrangements made because of a preexisting medical condition. Neither Scouts nor adult leaders are to drive or be driven around camp. Cars may not be driven down camp service roads without prior approval from your camp commissioner, who will issue a vehicle pass. The Boy Scouts of America does not allow anyone to transport people, Scouts, or adults in the bed of a truck. The speed limit in camp is 15 miles per hour.

Emergency procedures
The camp emergency procedures, reviewed at the Sunday adult leaders' meeting, outline the courses of action to be taken in the event an emergency occurs. Early in the week there will be a test of the emergency procedures. The specifics of emergency procedures at Beaumont will be handed out upon your arrival to camp.


FAMILY NIGHT

Wednesday June 25th, 2003 is Family Night at Beaumont Scout Reservation. It gives the opportunity for the scout’s family to come and visit them during their week at camp. The event begins with a steak fry at the Augustus Center from 6:00pm – 7:15pm. From 7:30pm – 9:00pm the trading posts and program areas will be open for guests to visit. Beginning at 9:30pm the family Order of the Arrow campfire will begin and run until about 10:00pm.